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Thread Statistics | Show CCP posts - 2 post(s) |

Scalor Valentis
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Posted - 2006.03.03 13:26:00 -
[1]
* Mimatar carrier getting only 60% default armor EM resistance, shuld be 70%
* Minmatarcarrier getting sub par stats and useless bonus
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Scalor Valentis
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Posted - 2006.03.03 17:10:00 -
[2]
And for petes shake! (stupid expression)
Give minmatars something USEFUL, like dating mens or mining instead of 5% cykletime.
All other carriers get direct combat bonuses, minnie bonus can be used only for one thing. POS shield recharging.
preiod.
You wont see, i promise you CCP, you wont see ANYONE choosing minmatar carrier over other carrier, for ANY other reason exept they cant be arsed to train Galentte BS lvl 5!
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Scalor Valentis
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Posted - 2006.03.03 17:23:00 -
[3]
Edited by: Scalor Valentis on 03/03/2006 17:23:34 well. actualy minnies got fastest cap recharge rate. (cap/s)
but i think we shuld keep qite abau it or the devs nerf it too 
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Scalor Valentis
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Posted - 2006.03.03 17:45:00 -
[4]
a they "fixed" it i see.
Way to keep End game minmatar players happy 
/me take a op and mop the dripping sarcasm
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Scalor Valentis
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Posted - 2006.03.03 22:15:00 -
[5]
Edited by: Scalor Valentis on 03/03/2006 22:19:42
Originally by: Acwron
So all Carrier have a Recharge rate of 14,417 cap/s while the total capacitor is: Minmatar<Caldari<Gallente<Amarr.
But my comment stands. the Minmatar Carrier can kill his Cap the quickest (smaller total Cap= smaller "sweet spot" for cap recharge and "awesome" 2 seconds of the 10 seconds from remote repair duration).
we need to start RABBLE RABBLE post abaut this, honestly. 
I dont enjoy devs screwing araund with they "RP first" attitude our end game pawnmobliles and doom devises.  Granted, you guyes are doing grate job on many things, but your overlooking many many crucial things in process.
I do get the point, where devs are trying to promote: Minmatar do most damage. It is well seen in minmatar dredd, to what you need to studdy gun and missile skills to be effektive. 
But i dont get the point behind making minmatars repair the most. It was NEVER in minmatar doctrine to promote this kind of thing, even if try to fit this to DPS/HP first doctrine. Pilots that trained for minmatar in hope of Damage first doctrine, had been disapointted big time. 
I strongly advise devs to rethink they line in this, before we get yet another case of "one carrier to pwn them all".
Right now, thanathos does all this beter than others.  Why? Cause there is no one alive after thanatos unleases its swarm on them. 
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Scalor Valentis
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Posted - 2006.03.04 06:41:00 -
[6]
Originally by: Nafri why not giving every carrier the repair bonus? and then give every carrier a bonus to their racial fighter, so we dont have so much thanatos with explsive fighters
viola, every carrier is balanced, and needed. No more: "omg, its not a thanatos, wasted money" stuff
thats what i sed like, umm month ago, but no one lissens.
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Scalor Valentis
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Posted - 2006.03.04 10:23:00 -
[7]
Not to mention the unbalance in usefuless of carriers.
we got 1 useless, no matter what the "support and repairing" inthusiast say: nigghoggur is useless with it current bonus as it does its thing only 25% beter with lvl 5, while thanatos does 50% beter with lvl 5
we got 2 usefull frontline carriers that can take some heat before collapsing.
and we got one carrier that owns em all in damage and drone capasity.
I know people say "others are good too" but take a quik look, how many thanatosses fly there, and how many others.
In BoB fleet, so far ive seen only thanatosses.
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Scalor Valentis
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Posted - 2006.03.04 11:32:00 -
[8]
Slave does, Crystal dont.
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Scalor Valentis
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Posted - 2006.03.04 13:11:00 -
[9]
Well the Halo efekt sig radius, and thus decrease the Citadel torps damage done to them.
Also Slaves increase the armor HP.
Snakes do effekt the speed (whoope freking doo )
But crystals efekt nothing.
(the talisman efekt the nos, but as there is no capital nosses and prolly never be, thats irrelevent)
Can you give atlest passive shield regen bonus with cryustals for cap ships only?
or remove all pirate implant effekt from cap ships all together?
Right now, armor tankking Carriers are at huge advantage, the Amarr and Galentte ones.
Caldari one is somehow usefull, to a degree, prolyl cause the 30% and dredd guristas invu fields, but minmatar plaina nd simply suck donkeys, and nothing you or anyone say abaut it make it beter.
Its simpply not an option to use anykind of remote repairing in current EVE combat system due to MANY many difikulties, main ones being LAG, lock time and cycletime. not to mention proper support for such system in general.
Thus screwwing minmatars, yet again. 
and 2-3 apochs can do same thing that nigghogur can do with its yber bonuses with less skillpint/isk invesment, if we talk abaut POS/station shield recharge 
Balance? ahoy?
go figure
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Scalor Valentis
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Posted - 2006.03.07 17:32:00 -
[10]
Originally by: Temi
Originally by: Rivek
Originally by: Rawthorm
Originally by: Rivek
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
Ok, to appease you.. Who thought it would be balanced to have one of the ships do 40% greater dps than the others assuming a universal level 4 in the carrier skill?
how conveniently you leave out the resist bonuses on other carriers  (well besides minmatars, cause they are really crap :s)
gallente is the drone race, so obviously they should be better with drones :o, tho the other races should get other bonuses to make up for it (like resist bonuses)
Theese are fighters. so dont caldari deserve to get the bonus? as they are beter pilots.
Galentte shuld get 10% to mining yeald or daitting men, as shogaatsu once sed.
And give minmatars bonus worth using >__>
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Scalor Valentis
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Posted - 2006.03.08 15:06:00 -
[11]
Edited by: Scalor Valentis on 08/03/2006 15:07:44
Originally by: Aequitas Veritas Edited by: Aequitas Veritas on 07/03/2006 22:12:04
Originally by: Temi
Originally by: Rivek
Originally by: Rawthorm
Originally by: Rivek
Who thought it would be balanced to have one of these ships do 50% greater dps than the others?
Dont think it matters. To get that 50% takes about 3 months for the last level alone. 
Ok, to appease you.. Who thought it would be balanced to have one of the ships do 40% greater dps than the others assuming a universal level 4 in the carrier skill?
how conveniently you leave out the resist bonuses on other carriers  (well besides minmatars, cause they are really crap :s)
gallente is the drone race, so obviously they should be better with drones :o, tho the other races should get other bonuses to make up for it (like resist bonuses)
Thought, of course the Thanathos and Archon will have twice as much HP with full slave and that armor HP implant (8%) compared to a Caldari one... so thats like having a 30% bonus to hardening (50-20%) AND doing 40% more damage, while having scrambler and/or webbers and sensorbooster in med slots and a comparable tank that runs longer! WIN!!
not to mention the fact thanatos OBLITERATE all things faster than you can say gankk, it carries most drones too.
AND PLEASE! GIVE MINMATAR CARRIER SOME LOVE!
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.09 17:22:00 -
[12]
Capital repper rep BS in very few cycles, 3 or 4 of them on carrier dont make any difrence on what carier theye are if you are repairing BS, the BS will be repard no mather what carrier before its re aligned back to battle.
And i wont trade 10% Damage for 2 seconds less repair time EVER; as its irrelevent in fleetbattles, and nothing that Rep-poch culd do with remotes, much cheeper witl sless SP investment.
Only thing in wich minnie carrier will "shine" is to repair (default lvl 4) some odd pos our outpost 20% faster than other carriers - whoope freking doo 
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.18 22:54:00 -
[13]
Edited by: Scalor Valentis on 18/03/2006 22:54:38 Bug free and balanced all in once is nice 
Right now only reason peopels are going for minmatar carrier is cause they cant be arsed training galente BS lvl 5 or are Minmatar RP junkies.
I belong to the "cant be arsed to waste 40+ days AND 400+m isk for the skill" just to go to the race that is actualy useful. And i do that in hope i dont need to run nakid without pants to demonstrate in nexst fanfest, as tomb will come to his sences and balance it out...
we can only hope
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.20 11:48:00 -
[14]
imortal tread bump
I found out from source(unconfirmed), that you are unable to use Fighters in 0.4.
You get Error message? Is that true? you cant use Fighteres everywhere carrier can go? Why dont let carriers have jumpgate capability 
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.20 21:02:00 -
[15]
Originally by: Maggot
Originally by: Scalor Valentis imortal tread bump
I found out from source(unconfirmed), that you are unable to use Fighters in 0.4.
You get Error message? Is that true? you cant use Fighteres everywhere carrier can go? Why dont let carriers have jumpgate capability 
You cannot assign them to others, but you can still use them.
Then why not allow em in empire space?
Oveur made an impression that assigning em to others restickt em from empire as its potential "grief" source 
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.20 21:24:00 -
[16]
because everyone who goes minmatar are either sertificated idiots, masochist or REALY good players who can actualy make use for the advantage minnies have
Minmatar is most brain intensive race there is.
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.21 10:10:00 -
[17]
then dont read, but keep your comments for yourself, if they do not regard this topic
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.23 18:39:00 -
[18]
Only good thing abaut minnie carrier is that it looks like imperial stardestroyer... a little astleast
WTB: The Correct DreadÖ |

Scalor Valentis
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Posted - 2006.03.24 08:32:00 -
[19]
Originally by: Princess Jodi Yes, lets get answers. Bump.
The Black Screen occurs when you put a ship in the Ship Maintainence Array of your carrier while docked. Happens only then to my knowledge.
When switching from my Carrier to a Hauler in space, then back, I will have all my modules dissappear sometime later. Exiting EVE and deleting the CCP\EVE\Cache\MachNet folder fixes this.
Yes, Please tell us what skills and modules help Fighters. I've heard that the Omnidirectional Tracking Link might help, but Drone Duribility does not.
That Explanes it then, i never putted any ships in my so far.
Beter not to, untill they adress the bugzor.
WTB: The Correct DreadÖ |
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